Category Archives: Omnia.11 G-Force

Information on the Omnia.11 G-Force plugin.

Using G-Force presets designed before version 3.5

Presets designed to operate with the original Omnia.11 clipper (pre-version 3.5), the presets were tweaked around the “brightness density” of the old clipper.  This “brightness” of the older clipper comes from the way high frequency distortion products were handled.    The newer clipper produces very little of these products, and as a result, sounds much “smoother”.  Some may perceive this this smoothness as a “duller” sound.

Fortunately, there are a couple of tricks to do right away to bring back some of the effect…albeit with MUCH cleaner results than the old clipper! Continue reading Using G-Force presets designed before version 3.5

Cornelius Gould Omnia.11 G-Force presets for Urban AC / Urban / CHR / Pop Music Leaning formats

Urban / Urban AC presets

These presets are designed for Urban / Urban AC / Pop Music / CHR.  They feature a distinctive low-end (bass) character, and a mellow sounding high end (treble).

These presets will ONLY work in G-Force, and will only sound correctly when used with G-Force  version 3.5(75) or higher.   Continue reading Cornelius Gould Omnia.11 G-Force presets for Urban AC / Urban / CHR / Pop Music Leaning formats

Cornelius Gould Omnia.11 G-Force Hot / CHR / Urban Leaning presets

Omnia.11 G-Force version 3.5 Hot / CHR / Urban Leaning presets

Here are a few presets initially designed around Hot Pop music formats, and will also work well with other formats as well.

Because of the bass texture, these presets make great candidates for Urban or Urban leaning formats as well!   These presets will ONLY work in G-Force, and will only sound correctly when used with G-Force  version 3.5(75) or higher.   Continue reading Cornelius Gould Omnia.11 G-Force Hot / CHR / Urban Leaning presets

Omnia.11 G-Force: The background story…Part 1

Introduction (Part 1)

I’ve always loved the sound of processed audio.  I’m a big fan of it!  The only thing that I do not like about processing audio is hearing the audio processor work.  My life goal when developing audio processing is to create well managed audio, but I don’t want to hear the audio processor working to make the effect happen!

The serious pursuit of this goal started late in 1987 when development of my first multiband audio processor began. A short series of multiband designs were developed, all leading to The Audio Chameleon audio processor (APS-1000), which debut around 1990.

This is an off-air audio cassette sourced clip of the early version of the FM Audio Chameleon.  This clip features the young version of me as the DJ on my “pirate” FM station.  This clip is from around 1991:

There were several versions of the Audio Chameleon produced between 1990 and the last one in 2005.  The 2005 model (which still exists) was the last to feature CMOS “hard coded” logic.

Audio Chameleon (studio) dynamics processor, APS-1051
Audio Chameleon (studio) dynamics processor (top of pic) , APS-1051

I knew the next step would be in the digital domain, where I can just make use of the computers built into the hardware.  Why?  Because it was obvious to me that the answer to invisible control was more intelligence.

The Omnia.11 version 1.x series processor (which I now nick name as Omnia.11 “Orange Screen”) was the first step.  Development on the Continue reading Omnia.11 G-Force: The background story…Part 1

What is Omnia.11 G-Force?

cobalt

Omnia.11 G-Force is a major update to the dynamics engines. This “plugin” replaces the wideband AGC, Multiband AGC, and multiband limiter algorithms. Most notable in this change is the fact that the limiters now have powerful intelligent control over their activities. This means the new multiband limiters act in a very “positive” way, and also features extremely low IMD in the process. This means there is greater clarity, punch, and detail that comes through vs. the standard “stock” dynamics core.  Live voices punch through more, and are better protected from clipper-induced distortion.

DynamicEQ
There is also a dynamic equalizer section that does NOT use compression for its operation. It provides a high level of spectral consistency from source-to-source without ruining dynamics Continue reading What is Omnia.11 G-Force?